By definition, distance education can be considered as “any formal approach to learning in which a majority of the instruction occurs while educator and learner are at a distance from one another” (Verduin and Clark, 1991: p. 8). Therefore, as an example Wii Fit can be seen as a form of distance education.
Wii Fit is a formal approach to learning. It presents a “tailor-made” guide towards achieving fitness and it introduces users to a more holistic view of fitness and healthy living. Most (if not all) of the instruction occurs while the educator and the learner are at a distance from one another. In fact, users around the world rarely get to meet the fitness experts who provided their contribution to design the Wii Fit training programmes.
If Wii Fit is an example of distance education, then the efforts of Nintendo to overcome the disadvantages that are usually associated with distance education are commendable. People around the world are encouraged to challenge other users worldwide, thus reducing the feel-alone factor. Wii Fit has even hit some classroom environments, creating a healthy competition between peers and motivating some students to get fit. Some universities are giving credits to students who exercise using Wii Fit on a regular basis!
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