The scope of this blog post is to have students following my lectures on New Media, share their contribution to the lesson by posting comments, views, and links which they find and sharing them online.
To students: You are free to repost on Facebook or retweet… the essential scope is twofold: 1. to share our knowledge, to share our resources.
Animation primarily is considered to be the prelude to immersion into the digital reality with the essential goal of recreating a movement, whether it is for a character, ambience or object, which resembles the physical reality as much as possible.
Some questions which I would like to discuss with you all here and to which I would like some answers through your comments are:
- What is the essential difference between 2D and 3D animation?
- What is the 3D World Space?
- The Pyramid of Vision reflects the way the immersive animation is perceived by the user. Give examples to explain this further.
- What are the Transformations into the 3D World Space? Give practical examples.
- Cameras and lighting play a very important role in 3D animations. Give more detail.
- Points, lines and Curves in 3D Modelling software.
- Primitives, surfaces and textures…the what and how.
- The character animation and advanced modelling procedures.
For the purpose of this class we shall be using the Blender software to experiment with some simple 3D animation. Kindly download using this link. Your comments can include links to videos, or other resources which you find online as well as your own personal views, experiences, and other information which can be relevant and shared with the others.