Gamifying Education – who will it really work with?

I have just come across this infographic – making me think. In general I am not against gamification myself. I do actually try it out with my own students, using 3D GameLab to gamify my quests. In fact this year I really would like to write a bit about how my students, who will be teachers, feel on the issue of gamification in education. My question though is… let’s take the school setting, will gamification only work with those learners who have a predisposition to schools and learning, or could it be successful with those young people, for whom learning is perceived as a burden which they can definitely live without? Could we use gamification to really entice young people not to drop out of school? Could we really use gamification with both young and adult people who have severe literacy difficulties? Sincerely… I don’t really know.
Gamification Infographic

Created by Knewton and Column Five Media

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